top of page

Portfolio

3D Animation

Graduate of SJSU's Animation/Illustration program. I began 3D Animating in Fall of 2020. I have been utilizing Autodesk Maya to create lively, dynamic animations across a variety of characters! My reel features mainly hand-keyed Animation, some Mo-Cap Animation at the end (specified in reel).

3D Character Rigging

Began rigging in Spring of 2022. Skillset includes ability to fully rig a character capable of intricate movements, including FK/IK switchable limbs, spines, full facial controls, and additional features. Rigging Reel showcases a character fully rigged by me!

3D Modeling

Modeling since Spring of 2021. Intermediate understanding of modeling tools, able to build geometric structures, organic shapes, as well as sculpting with Zbrush!

I am also able to UV and create textures for models utilizing Photoshop and Substance Painter. Gallery showcases various models and sculpts created for courses.

bottom of page